![]() The extra damage from Area Damage uses the same damage type, and will not trigger any special effects, including further Area Damage procs. However Area Damage uses the sound effect of mortars, making it sound like small bomb explosions. It can be stacked above 100%, being fully effective after that point: ironically, the enemies around the target will receive more damage than the target itself.Īttacks boosted by Area Damage do not have any special graphics, and do not even cause numbers to pop up damage will be inflicted upon the targets without any special animation. Maximum possible Area Damage one can get from items is 194% (plus another 25% from Demon's Hide, to a total of 219%). Up to 50% of Area Damage can be obtained from Paragon Levels, as a choice of Utility tab, 1% per point, being the most damage-oriented stat from that category. If the attack hits multiple foes, each of them will have a separate 20% chance to trigger Area Damage, damage based on the damage they sustained individually. Probably for this reason, Area Damage is not taken into account for the purpose of sheet DPS. In other words, it is an effective DPS booster against multiple foes, designed to give players more flexibility in terms of attacking more than one enemy at a time, even if they have only single-target attacks.Īgainst a single target, it gives no additional damage. The severity of that damage depends on the damage of the base attack (which triggers the Area Damage in the first place), multiplied by Area Damage in percentage. With Area Damage, each successful hit made by characters or their pets (regardless of its Proc Coefficient) has a 20% chance to deliver additional damage inflicted to all enemies within 10 yards, notincluding the initial target. All slots except for weapons roll up to 20%, while weapons can have up to 24% each. Area Damage is an attribute in Diablo III that can be found on Weapons, Off-Hand items, Gloves, Rings, Amulets and Shoulderpads.
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